WHERE'S THE DRAMA?

The stuff of which dreams are made

10 INT    DRAMATIC GRAMMAR     DAY         

 

 The language that is DRAMA

When we speak or write we tend to use – as a rule – not single words, but groups of words called sentences.

When we make dramatic stories we tend to use – as a rule – groups of actions called scenes.

A SENTENCE is a group of words so arranged as to make complete sense.

A SCENE is a group of actions presented in images and sounds that are so arranged as to make emotional sense.

Sentences can be classified as STATEMENTS, QUESTIONS, DESIRES or EXCLAMATIONS. Note: Some times a question has the same form as a statement: He’s out? It’s broken?

Sentence meanings are often affected or determined by TONE.

Dramatic stories also are made up of scenes that behave as STATEMENTS, QUESTIONS, DESIRES and EXCLAMATIONS, and do not necessarily rely simply on words to make their emotional impact.

A simple sentence can be broken into three parts : SUBJECT, VERB and PREDICATE

A simple scene – when conveyed by way of images and sounds (including dialogue) - is also composed of a SUBJECT, ACTION (verb) and OBJECT (predicate).

The Subject of a dramatic scene is invariably a CHARACTER that is fighting for something. The subject of a scene is always the character that carries the emotional weight of the scene, or whose actions are central to the building or transformation of emotional energy in the scene.

The Verb of the scene is what the character actually does – what is the ACTION employed by the character that dramatises the scene’s emotional meaning and whether the energy builds or is released? Action is the dramatisation of a plan that has been stimulating by a need that is either apparent or will become apparent in subsequent scenes.

The Predicate of the scene is the object of the character’s actions – his/her objective or goal in the scene.

One can analyse and critically examine the meaningfulness of any dramatic scene by investigating the grammar of the scene. Every meaningful (emotionally charged) scene - like every meaningful sentence - will contain a subject, a verb and a predicate. Where even one of these is missing or not clearly conveyed through character actions, the energy dissipates.

Similar to its role in the sentence, the verb – or action – is the most important part of the scene.

Dramatic scenes create CHANGE in the emotional energy of the narrative by way of the actions performed by characters in their quest to achieve their objectives or goals.

Action is the heart and life of the dramatic scene. Without it, a dramatic scene is not possible.


ACTIVE CHARACTERS = ACTIVE SCENES

PASSIVE CHARACTERS = PASSIVE SCENES

An active scene involves what a character actually does to effect change. The action is the expression of a character’s inner emotional state as conditioned by their assessment and understanding the problem or opportunity that confronts them. When characters act we see are ACTIONS.

A passive scene is any scene that merely shows what is or was done to the character in the course of the character avoiding or ignoring the problem and/or opportunity that confronts him/her. Whatever acts upon the character without the character actually striving to achieve his/her goal is an EVENT.

EVENTS, when not responded to actively by a character, tend to dissipate the emotional energy (or meaning) of a dramatic story. They also run the risk of alienating the story’s audience, making it increasingly difficult for the audience to CARE about what is happening to the character.

Active and Passive scenes have their equivalents in active and passive voice.

An active scene occurs when the subject of the scene denotes the doer of the action.

When the subject of the scene is the sufferer or receiver of the action, it becomes a passive scene.


MOOD

Actions – like verbs - involve moods

Indicative Mood –
a. actions that convey significant information about the characters, their world and important elements of their past
b. actions that raise questions, e.g.: why is this happening? – the creation of mystery.

Imperative Mood –
a. actions that command a reaction from other characters
b. actions that implore solidarity with or sympathy from other characters
c. actions that entreat or beg assistance from other characters

Subjunctive Mood –
a. actions predicated upon suppositions made about another character or
characters.
b. actions that convey doubt or anxiety concerning the identity of a character
or the meaning behind their actions.
c. actions that convey a strong desire or wish for something.

 
TENSE

Actions can also be understood in terms pf Past, Present and Future.

Every action must take place at some time, either now, or before, or tomorrow.

As such an action that is shown that happens in the past in a FLASH BACK.

An action that occurs in the future – a portent or vision of something that has not yet happened – might be said to be a FLASH FORWARD

Actions occurring contemporaneously with the actual narrative action of the character’s quest are simply PRESENT.


CONJUNCTIONS

In dramatic storytelling are expressed by the CUT, where one scene ends and the following scene begins. The dramatic conjunction is that interval in which the emotional energy of one scene is transferred or transformed in its movement into the next scene. The relationship of these scenes suggests dramatic information that is not and cannot be conveyed when the scenes are seen separately, not in relationship to one another. The cinematic conjunction is one major feature of the art of cinematic storytelling and a major contributing factor to what differentiates film drama from life-as-lived.

Feydeau's one rule:

       Character A: "My life is perfect as long as don't see        Character B". Knock Knock. Enter Character B.

 

The Primordial Grammar

When dramatic screen stories are effective they present energy that moves and transforms in ways that keep their audiences inside the action, identifying with the characters.

A story’s effectiveness in eliciting powerful and relevant emotional responses from an audience is traceable to the characters' actions and the ordering of those actions within a discernible structure. Any structure, by definition, manifests a logic that serves to identify it and render it meaningful. A meaningful dramatic structure - termed "a story" - employs a syntax of actions that work to shape and nuance the character relationships and emotions that these actions dramatise. In short, dramatic action – as a way of communicating emotionally meaningful energy – embodies a grammar that is illustrative of the basic principles and processes by which that energy is successfully built and released. It might even be said that dramatic storytelling, insofar as it expresses and embodies meaningful shifts in emotional energy by way of a series of structured and rhythmic actions, is a language.

Issue-based stories referencing situations that are charged with emotions not actually present in the stories themselves are capable of seducing careless storytellers (and audiences) into believing that the stories are more dramatic than they really are. The seductiveness of “the real” frequently militates against a storyteller’s critical instincts, especially if s/he is already emotionally invested in or attached to the subject of the story being told. When the subjective emphasis of content-over-form detunes a storyteller’s sensitivity to the story’s grammar, the storyteller is at risk of reading energy into actions where in fact there is no energy at all.

The antidote to this fallacious reading (and writing) of dramatic scripts is to approach and examine story in terms of its grammar. By looking at the dramatic grammar by which the energies of a story move and interact, a storyteller is better able to usefully explore and more thoroughly assess the effectiveness of the action, scene by scene, sequence by sequence. As one becomes more fluent in the grammar, one is able to take a script apart, to see where the energy is coming from, and how it behaves and impacts on every character in every scene, sequence and act, including the implied energy that operates “in the cut” between each scene. In understanding a story’s grammar, the storyteller gains an invaluable tool for illuminating and exploring dramatic action, thus making every scene more susceptible to objective, critical observation, and every re-write a product of more incisive and dispassionate analysis than might have been the case had the grammar been ignored.

In focusing on a story’s grammar – that is, its structure and the movement of its emotional energy – a storyteller is conducted into the way in which drama means and the special syntax of dramatic actions that either facilitates (when present) or obscures (when absent) a story’s power to make us care. As one becomes more familiar with the grammar one begins to recognise that it has a bearing not only on the ways in which the energy moves, but the effectiveness of its movement. Indeed, a story’s dramatic grammar is instrumental not only in the creation of dramatically viable and absorbing characters, but also in promoting an audience’s willingness to engage emotionally with them.

When its origins intersect with our origins, a story’s grammatical soundness – the emotional and syntactical logic by which it means what it means – adheres to our deepest intuitive understandings concerning our own humanity. Hence, to say that a story is grammatical means that its energy moves in a way that is in keeping with our intuitive understanding of human desire and its frustration, including the unexpectedness of both. Its grammar is its credibility. The danger in creating non-grammatical stories is that one runs the risk of unnecessarily obscuring and interfering with the significance and flow of the energy and its movement, with the undesired effect of undermining the emotional energy and casting one’s audience out of the story. An ungrammatical story is a story that is unable to conjure emotion and is therefore, dramatically meaningless.

Like its grammatical cousin, the sentence, a dramatic scene is composed of a subject (character/s), verb (action/s) and predicate (the recipient/s of the action), and, like the sentence, aims at expressing a complete idea. However, in order to express a complete dramatic idea a scene must also present at least one significant change affecting the emotional energy of the character or characters involved. Such changes affect the movement of the story insofar as every change either propels the character closer to his/her goal or further away from it. The pressure or tension that a character experiences, and the actions that that experience provokes, transform the energy within the scene by either increasing it or releasing it. Where change is not present, the story remains static; the scene does NOT advance the story, and the energy dissipates.

A dramatic character is, by definition, someone or something that strives to transform the frustration (or anxiety) inherent in the dramatic problem that he/she or it is facing, in order to enact a healing, or bring about a resolution that will either end or significantly alter or transcend the frustration under which that character is suffering. The key word here is "strives", for a dramatic character is dramatic to the degree that he/she ACTS and, as a result of that action, effects CHANGE.

More often than not, a character is successful in his/her quest (“the happy ending”), but success is never a given, nor should it be. The only thing that can be said with any certainty is that successful dramatic stories produce significant shifts in energy that manifest as changes in character, the character’s relationships, and the character’s world; and that an essential component of a story’s success is its adherence to a grammar that promotes the building and releasing of the emotional energies through fresh and thoroughly credible character-based actions that enable us, the audience, to care about what is happening.

The fundamental duality expressed in dramatic action is one of emotional connection (empathy, consonance) and emotional disconnection (antipathy, dissonance). Drama results when something that had been connected is suddenly disconnected, broken or interrupted, so that the main character cannot go on thinking, or believing or feeling the same way he/she did before the disconnection occurred. Disconnection introduces the element of conflict. Indeed, the disconnection is the conflict insofar as it disturbs or interferes with something that had previously been connected, asserted or assured, be it a relationship, a belief, or a state of nature.

Moreover, the initial disconnection presents a PROBLEM, which actually starts the story going – a problem that will not go away, and, at the same time, cannot be ignored. This problem, which is itself an energy shift, effectively interrupts or undermines the security of the main character/s, and the anxiety produced by the interruption compels the character/s to ACT.

However, if a character is to act he/she must first of all have a PLAN, and the plan must be a plan for something – i.e.: there must be a GOAL. So the basic grammatical building blocks of dramatic meaning, as conveyed by characters ACTING, involve problems, goals and plans.

Of course, the initial plan in any dramatic story is invariably doomed. It has to be. If it were to succeed the story would be over. If the story is to build emotional energy then the plan must not succeed. In fact, the plan must produce actions that compound the problem, thus leading the character/s into further PREDICAMENTS that force the adoption of new plans, or even new goals, which, if the story is to continue building energy, will involve greater and greater risks (stakes) for the characters. In other words, the plans that are devised to overcome the problem or assist the character in achieving a newly discovered goal, unwittingly lead to ever-greater problems and threats. Dramatic problems are, by definition, problems that are made worse by a character’s attempts to fix them. A character’s ongoing responses to the problems that his/her plans encounter are what an audience sees enacted as a story.

This is HOW a dramatic story works. It is the basic grammar that informs the formulaic decrees of all those screenwriting gurus from Syd Field to Robert McKee. However, taken on its own, this understanding is virtually worthless. Knowing HOW a dramatic story works is not the panacea it’s cracked up to be; it certainly won’t lead Joan and Joe Screenwriter out of their predictable and all-too-comfortable mediocrity. Strange as it may seem, it might very well lead them ever more deeply into it! Why? Because the knowledge of how drama works provides no assurance at all for the creation of compelling dramatic stories! The screenwriting gurus have been running a con. PROBLEM, GOAL, and PLAN are merely place-markers at the banquet table of dramatic action. It is with those that are sitting in the chairs that we must concern ourselves. In short, it’s the CHARACTERS, stupid! And characters are, by nature, a slippery mob.

AddThis Social Bookmark Button

Writing Dramatic Scenes - a short tutorial

 

If we make the analogy that drama is a language for presenting emotional energy and that, as a language, it possesses its own, unique grammar for the construction and presentation of meaningful dramatic actions, then it is not a very big leap to say that every dramatic scene is analogous to a sentence, for like a sentence, the dramatic scene is the expression of a complete idea - a complete DRAMATIC idea. And like a sentence it is composed of a SUBJECT (the character driving the scene), a VERB (the central action of the scene) and an OBJECT or OBJECTIVE (what the character is striving for).

Every successful dramatic screenplay presents meaningful (i.e.: emotionally compelling) and identifiable characters and character actions through an interconnected succession of inter-related scenes, which creates sequences ("paragraphs") and acts ("chapters") and ultimately a complete story.

The actions presented are instances of a character's desire to either ahieve or attain some objective or goal, or overcome some problem or obstacle that threatens their well-being or plans, or the well-being of whatever they CARE about, which is usually another character or characters. In the Australian feature, Sampson and Delilah, for example, the evolving relationship between the two prinicipal characters is tested by a series of crises that results in one of them committing to the well-being of the other.

Dramatic films - fictional and factional - are driven forward, narratively, by the actions of their characters. Every scene in a dramatic narrative has a beginning, a middle and an end, that evidences a change in the emotional and/or physical circumstances of at least one of the characters. A dramatic scene usually "belongs" to the character that is driving the action of the scene, and whose actions most decisively effect the movement or change that occurs within it; however, the main character of the story is not necessarily the character that will drive every scene, even though that character may be present in every scene.

Echoing the main conflict of the story, the conflict inside each scene is most successful (emotionally meaningful) if it is grounded in a character's over-arching goal or desire, and the frustration of, or threat posed to, that desire by the other characters, or by nature, or both.

A dramatic character is, by definition, a character that is striving for something, or as Michael Shurtleff observed, "a character that is fighting for something".

Striving is only meaningful when it is clear that the goal is worthwhile or when failure to achieve the goal carries dire consequences. There must be risk and the chance of failure for drama to occur. Risk and the possibility of failure occurs most commonly when someone or something opposes the character's best attempts to achieve his or her objective or goal. The ensuing conflict that emerges from this opposition MOVES the character to act, and their actions move them either closer to or further away from their goal. A verbal clash between characters that results in no change whatsoever is not (dramatic) conflict.

Inexperienced screenwriters usually associate verbal altercations with conflict, whereas real conflict is an obstruction to the desire or goal inside the scene. A dramatic goal, by definition, is what is to be won or lost; it stimulates the plans of action enacted by the character to achieve that goal. If what the character wants is given to him/her too easily, the opportunity to build emotional energy through opposition is lost. And if the character merely avoids the confrontation, as is the case in far too many Australian screenplays, the character is rendered passive and emotionally uninteresting.

In successive dramatic scenes, what the main character does and what happens to him or her as a result of what s/he does, is the driving force behind the emotional energies that are being built or released.

In each dramatic scene, a character will do something that brings him/her closer to his/her goal, or propels him/her further away from the attainment of that goal.

Each instance of change effects each subsequent instance of change insofar as it provides the circumstances and conditions what happens next. In this way, dramatic screen storytellling might be characterised as a cause-and-effect process guided by a series of shots (cuts) that continuously direct the audience's attention to that region of the story (action) that most elegantly and powerfully elaborates the nexus of forces at work in the emotional lives of the characters.

Stoneking talks about "the stuff of which dreams are made"

               FILMMAKING AS EXPERIENCE -         The Art of Reaching into the Unknown

Form is a character of every experience that is an experience. Art in its specific sense enacts more deliberately and fully the conditions that effect this unity. Form may then be defined as the operation of forces that carry the experience of an event, object, scene, and situation to its own integral fulfillment."   - John Dewey (Art as Experience)


Borrowing an insight from Henry James’ tender-hearted brother, William, the American philosopher, John Dewey, conceived of aesthetic experience as a "double-barrelled" phenomenon, where experience is characterised by process and content – a doing as well as an under-going.

Experience in this sense is not equivalent to knowledge, for knowing is but one special kind of experiencing. What one does and what one suffers, or appreciates, as a result of what one does, is a cumulative process of reaching into the unknown and permitting the unknown to reach into us.

In working with the unknown, or the unconscious, knowledge is frequently an impediment to discovery; indeed, it may actually stop us from finding anything at all, other than what we already habitually know and have routinely made ours.

There is both comfort and a sense of safety in the nurture of mere knowledge, but it seldom if ever produces pure inspiration. More often than not it provides a handy way of walling ourselves up in a protective cocoon and arming ourselves with unassailable jargon by which we might fend off any attacks, intellectual, personal or otherwise. This castle-keep mentality is often grounded in an anxiety that very frequently is amounts to little more that a fear of change.

Generally, Art cannot afford the luxury of vague, unreconstructed fear. This is not to say that fear is ever completely absent from the creative process, but it must never be permitted to intrude on the work in such a way as to warrant or validate stupidity. The essence of Art is, indeed, the absence of stupidity.

Applying this notion to dramatic screen storytelling, one might say that a successful screen story is the fearless realisation in us – as both storyteller and audience - of a meaningful (emotional) connection or interaction with the strivings of characters. Such an interaction compels identification. Their needs become our needs; their suffering, our suffering. When this arises out of a mutual and active interplay amongst ALL of the characters that contribute to the dramatic action, and respond in kind, the experience one has is no longer simply experience; it becomes - in Dewey's terms - an experience. “In such experiences, “ Dewey writes: "every successive part flows freely, without seam and without unfilled blanks, into what ensues; there are no holes, mechanical junctions and dead centres when we have an experience".

Dewey's words evoke that sense of completeness that is the consummation of the characters' shared and shareable journeys, including the parallel journeys made and undergone by the filmmakers (storytellers), the audience and the tribe/s (all of which are characters contributing to the enactment – and finding - of story).

For a story to consummate in a satisfying way - as opposed to merely ending or ceasing its activities - it must present "courses of action in which, through successive deeds, there runs a sense of growing meaning conserved and accumulating toward an end that is felt as the accomplishment of a process in which we – the characters - have emotionally invested ourselves. In other words, we have to care- all of us! When this occurs, the film story produces that unique quality that Dewey speaks of as an experience.

But an experience is not likely to occur in the finished product if it has not been present within the process that has led to that product.

Drama is founded on action - and in cinema, action is realised through IMAGE and SOUND. Sound and image, however, no matter how loud or explosive, are helpless to achieve dramatic intensity unless they are guided by a fundamental grammar that is organic to the language that is drama, and expresses itself though dramatic storytelling. When informed by this grammar, the selection, weight and ordering of the images and sounds convey more than what we actually see and hear. This is why I often speak of cinema as “the art of the invisble”, for it works best when it employs the grammar in such a way as to allow the logic to imply emotions, thoughts and drives that are never literally stated. In allowing the audience a space to act (i.e.: co-create the vision out of the subtext) the story or aesthetic experience of said story prodices that quality of meaning that Dewey refers to as an experience.

A story’s dramatic grammar is something that must be taken into account by all members of the cast and crew, for the apprehension of the emotional logic that gives a story its ultimate and most potent meaning is all but impossible to translate into image and sound without respecting the guiding logic that stands within and behind the emotional life of the characters.

One does not create the logic so much as “listen” to it and act upon what one has “heard”… in the unseen and unstated spaces that are the characters’ complexities and contradictions. In this way the logic operating within the domain of a grammar directs every element of the creative unfolding of the story.

Where this underlying logic is not present, or unheeded, the visual and aural images will not reflect or effect the necessary connections or identifications to enable and maintain maximum shareability of experience, thus causing the story to stall and miss its projected target.

Emotional logic implies emotional intelligence on the part of all of the characters. Emotional intelligence demands that we conceive of drama as more than mere cause and effect. The simple cause and effect of primary experience, in which the clouded and inexplicable actions of fortune and providence are visited upon unknowing heads of passive characters, is transformed by drama and supplanted by a logic of means and consequences which introduce the notion of meaningful activity, in which characters are oriented towards some goal or objective that commands their attention and concern as well as ours.

To invest in the characters means to empathise with them - to be involved emotionally in the journey upon which they are on. Empathy is active insofar as it is a reaching out to receive and share – as one – the tribulations, joys, hopes and dreads of the characters whose journey is also our journey, as storytellers, audience and tribe.

The purpose of dramatic filmmaking is to create an experience that is transformative. What is important is to understand that the transformations that occur outside the script are just as important as those occurring inside the script, and the characters that act in the story are existentially related to the characters outside the script, namely the storytellers, the audience and the tribe.

Plot = change, as McKee is fond of reminding us, but if one ignores the totality of relationships and the changes effected by these relationships as they evolve through dynamic and dramatic interactions in the process of finding the story, one robs both oneself – the filmmaker – and the audience of the reason one is making a film to begin with.

FOR MORE about DRAMATIC GRAMMAR, CLICK HERE

AddThis Social Bookmark Button